The Glasshouse Ghost was a strong, beginner-friendly entry point to Society of Curiosities distinctive reality-blurring games. As Society of Curiosities has worked extensively on their chat AI, I hope these minor issues are symptomatic of The Glasshouse Ghost being recently released when I played, and I suspect the text responses will learn and improve over time. And there were a few cases where seemingly valid synonyms weren’t accepted. In these scenarios, a non-response of “***” felt impersonal, unhelpful, and mildly immersion-breaking. The chatbot was generally smooth, though its responses when it didn’t know how to respond weren’t up to the level I’ve come to expect from Society of Curiosities games. The puzzles were quite light overall and may not be to all players’ taste, but I found that they worked well in context as they prompted a range of novel interactions around the Winchester Mystery House space. The game was presented through a cleanly designed web interface, beautifully produced drawings and documents, an automatically managed inventory system, and a chatbot. I love this approach to narrative: starting with a real building and real history and then imagining “what if everything were actually a puzzle?” Given this blurring of reality and fiction, I especially appreciated a post-game debrief document that explained which historical elements were real and which had been added for the game. ![]() The Winchester Mystery House is already a wondrous building, and The Glasshouse Ghost organically extended the hidden properties of the space in delightful ways. I enjoyed playing it solo, and I’d recommend that enthusiasts play as no more than a duo. The Glasshouse Ghost was designed in a distinctively Society of Curiosities style, though it was a notch more accessible than many of their other creations.
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